![]() ![]() But boy did he have a massive presence, to the point that he may very well be one of the best villains we’ve seen in a game in the last decade. It’s easy to forget that in terms of pure screentime, the game’s main antagonist, Senator Armstrong didn’t have a massive role in Metal Gear Rising. Of course, there were a couple of characters in particular who deserve special mention… The likes of Jetstream Sam and Sundowner, to name just a couple, dominated every scene they were in, and were perfect examples of how the cast’s best and biggest personalities could quickly embed themselves in your memory. Metal Gear Rising may not have been developed and plotted out by Hideo Kojima, but the game still had an excellent cast of characters. Epic, high octane, mechanically sound, appropriately challenging- they had everything they needed to serve as the memorable highlights of the experience that they were. Obviously, given the game’s very nature, Revengenace’s boss fights were very different from what you’d ordinarily expect to see from such encounters in a Metal Gear game, and yet they still rank as some of the best the series has ever delivered. It’s as incredibly fun as it sounds, and yet another example of how overtly absurd this game is.īoth Metal Gear as a franchise and PlatinumGames as a developer have always been known for delivering memorable boss fights, so it’s no surprise that a Metal Gear game developed by Platinum had plenty of those as well. ![]() It allows players to slow down time and hack and slash at enemies with a flurry of quick attacks, with minute control afforded over the direction of every single swing, only to see enemies (or whatever it is you’re slashing at) cut down into literal ribbons as soon as time starts moving again. This was something that was billed as one of the game’s biggest hooks long before it came out (when it was supposed to be called Metal Gear Solid: Rising, in fact), and though there were initial doubts behind the scenes over whether it could be properly implemented, PlatinumGames was able to do just that. Even on standard difficulty, nailing the parry window in Revengeance requires a lot of practice, but once you do get the hang of it, nothing beats the swelling satisfaction of getting it right and turning enemies’ attacks on themselves.Īnother defining trait of Metal Gear Rising’s combat system that sets it apart from its peers is Blade Mode. ![]() What makes it stand head and shoulders above the vast majority of other games who have similar mechanics is how incredibly satisfying parrying feels in this game- which, in turn, is primarily down to how perfectly balanced its challenging nature is. There’s something about parrying mechanics that appeals massively to fans of action games (when they’re implemented well, at least), and you’d be hard-pressed to think of many games that do parrying better than Metal Gear Rising does it. Every single action in the game is an example of mechanical perfection- every slash, every dodge, every block, every parry, all of it comes together to deliver one of the most thrilling and satisfying combat systems we’ve ever experienced in a character action game. The studio has a mastery of action combat systems like very few other developers in the industry do, but even when compared to other excellent Platinum titles (of which there’s more than a few), Metal Gear Rising’s combat remains peerless. That’s unsurprising, of course, because that’s true of pretty much every game PlatinumGames has ever developed. Unsurprisingly, this was the highlight of Metal Gear Rising. Metal Gear Rising has a personality unlike any other game we’ve ever played, and from its story to its cast of characters (more on that in a bit) to its dialogue to its high octane action, it embraces that absurdity in truly exceptional ways. This is a game where being absurd was almost the point, and it did that in ways that set it apart from other games in the franchise. PlatinumGames’ beloved hack and slash action title recently celebrated its tenth anniversary, and though it remains to be seen whether we will see it coming back into the limelight in any shape or form, here, we’re going to celebrate its ten years by looking back at it and talking about ten things that made it the excellent game it was.Ĭalling the Metal Gear franchise over the top would be the understatement of that century, but even in that group, Metal Gear Rising: Revengeance prides itself on a very unique and unhinged brand of insanity. It may not be a mainline Metal Gear Solid game, it may not have been developed by Kojima Productions, and it may not have been directed by Hideo Kojima, but Metal Gear Rising: Revengeance continues to hold a special place in the hearts of all series fans- or those who played it, at any rate. ![]()
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